Homepage:  vdrift.sourceforge.net


This is a driving simulation made with drift racing in mind. It's powered by the excellent Vamos (http://vamos.sourceforge.net) physics engine. 


Report bugs to the sourceforge project forum. 


Note that control configuration is done in the runtime/lists/controls file, and the file's format is explained in comments inside that file. 


Documentation will be coming soon. Until then, here are a few pointers. If you're controlling the game with the keyboard, note that to shift up you press page down by default. That shifts up and it also disengages the clutch (i.e., it's as if you just pushed in the clutch pedal). To re-engage the clutch you press the end key (which must be done after every shift). This goes for shifting down via delete as well. If you have a joystick, check the lists/controls file to see where joystick axes and buttons are defined, and modify as necessary. If you don't know which joystick axis or button is which, press j in game and you'll see a display listing all of your buttons/axes. 


For Linux:
 All of the source is included, and the project should be buildable with the libraries listed below. The executable gets put in the src folder after compile. Switch to the runtime folder and run ./setup to copy over the file and start the simulator. Error messages are either output to the console or put in the logs folder. 

*** DON'T RUN make install, it's not set up properly.***


Troubleshooting:
If you encounter problems in the build process, run "make distclean", "./autogen.sh", and then "make" again.

Libraries required:
GL
GLU
SDL
SDL_image
openal
pthread (for me, anyway)

For Windows:
 The binary executable is included. Just run the EXE file and you should be set.
